Standard Survival Forums

2020-03-26T11:01:20+00:00

Here's a plot of the number of players on & tps since about 23.00 last night CET:



You can see that usually when the number of players goes above 20, tps drops below 20,
except for about one hour this morning.


edit: yes, x-axis shows minutes (approximately)

Edited by Hagar 2020-03-26T11:14:56+00:00

2020-03-26T11:10:33+00:00

hagar

Here's a plot of the number of players on & tps since about 23.00 last night CET:



You can see that usually when the number of players goes above 20, tps drops below 20,
except for about one hour this morning.

What's along the x axis? Minutes?

2020-03-26T17:01:04+00:00

Here's a new plot, times in accurate minutes this time, up to about now:



I tried to correlate tps with certain players being on, but seeing
nothing definite yet. It looks like just this:

many players -> many mobs -> lag
Edited by Hagar 2020-03-26T17:07:17+00:00

2020-03-26T18:25:41+00:00

hagar
Here's a new plot, times in accurate minutes this time, up to about now:



I tried to correlate tps with certain players being on, but seeing
nothing definite yet. It looks like just this:

many players -> many mobs -> lag

Do chunk rendering increase lagg? then no wonder there is a lot of lagg caused by the amount of elytra-abusers out there. The lagg has also increased because of the insane increase in mob spawns this season

2020-03-26T18:28:20+00:00

Disable elytras. Problem solved

2020-03-26T18:30:37+00:00

DutchDerpyGamer
Disable elytras. Problem solved

stfu
stfu rn

2020-03-26T18:43:19+00:00

No, I honestly think elytras should be disabled. Maybe then we can go further out than 50 fucking k

2020-03-26T23:07:46+00:00


And here's the remainder, until midnight:



The "lag cutoff" seems to be at about 20 players.
You must login before you can post a reply