Standard Survival Forums

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2016-09-11T00:05:00+00:00

What was the thinking behind nerfing tnt carts? Was it just to protect builds? Cause that seems silly and sort of arbitrary.

If there is not a good reason then we should switch it back to the SS way. Let us blow shit up.

2016-10-12T07:06:54+00:00

honestly this server keeps getting shitter to appease the fucking noobs who can't protect themselves. go fuck yourself server, you hillary supporting dfaggot.

2016-10-18T00:59:16+00:00

Wormtyrant
What was the thinking behind nerfing tnt carts? Was it just to protect builds? Cause that seems silly and sort of arbitrary.

If there is not a good reason then we should switch it back to the SS way. Let us blow shit up.


and hopper carts for looting locked chests

2016-10-18T06:43:47+00:00

Hathee
Wormtyrant
What was the thinking behind nerfing tnt carts? Was it just to protect builds? Cause that seems silly and sort of arbitrary.

If there is not a good reason then we should switch it back to the SS way. Let us blow shit up.


and hopper carts for looting locked chests


I agree

2016-10-18T06:44:22+00:00

br00talGUY
honestly this server keeps getting shitter to appease the fucking noobs who can't protect themselves. go fuck yourself server, you hillary supporting dfaggot.


needs more you

2016-10-18T06:45:06+00:00

Hathee
Wormtyrant
What was the thinking behind nerfing tnt carts? Was it just to protect builds? Cause that seems silly and sort of arbitrary.

If there is not a good reason then we should switch it back to the SS way. Let us blow shit up.


and hopper carts for looting locked chests

needs more you

2016-10-18T07:20:08+00:00

Hathee
Wormtyrant
What was the thinking behind nerfing tnt carts? Was it just to protect builds? Cause that seems silly and sort of arbitrary.

If there is not a good reason then we should switch it back to the SS way. Let us blow shit up.


and hopper carts for looting locked chests

You use your flip top to type that one up?

2017-10-29T05:18:04+00:00

Yes I agree that nerfing TNT carts was the absolute, hands down worst NONVANILLA shit APV is fat and gay modification in the history of the server.

2017-11-28T07:58:49+00:00

HOW ABOUT NO RULES. NO LOCKS. NO CLAIMS. FUCKING STANDARD SURVIVAL CUNTS.

2017-11-28T11:17:56+00:00

For a TNT cart fix, couldn't you just make it so rails can't be placed on claimed land regardless of the group's power status? A "taboo" item for Apv's raiding system.
It would eliminate the abuse of cart spamming in a base with a single rail (unless it's their own placed rails, and thus their fault) while keeping the old, superior raiding dynamics.
Edited by Chakra 2017-11-28T11:19:16+00:00

2017-11-28T11:50:17+00:00

Cookra
For a TNT cart fix, couldn't you just make it so rails can't be placed on claimed land regardless of the group's power status? A "taboo" item for Apv's raiding system.
It would eliminate the abuse of cart spamming in a base with a single rail (unless it's their own placed rails, and thus their fault) while keeping the old, superior raiding dynamics.

+1

2017-11-29T02:41:32+00:00

requested bump

2017-11-29T03:40:50+00:00

Cookra
For a TNT cart fix, couldn't you just make it so rails can't be placed on claimed land regardless of the group's power status? A "taboo" item for Apv's raiding system.
It would eliminate the abuse of cart spamming in a base with a single rail (unless it's their own placed rails, and thus their fault) while keeping the old, superior raiding dynamics.

I agree +1

2017-12-16T06:22:00+00:00

Solution to spawn claimed by alts:

see https://standardsurvival.com/forums/topic/13442

2018-02-13T17:34:35+00:00

Wormtyrant
Yes I agree that nerfing TNT carts was the absolute, hands down worst NONVANILLA shit APV is fat and gay modification in the history of the server.

2018-07-28T06:47:51+00:00

Is somebody else than server working on the code to prepare changes like 'spawn claimed by alts'?
https://standardsurvival.com/forums/topic/13442

2018-10-28T19:28:59+00:00

Server
Hey all,

The following was written up by apv1313/Jester. I wanted to post it here for more visibility and discussion.

We are excited to announce the changes to Groups and general gameplay that will likely come with SSV. The list is quite long, but please try to read through it all to not be completely surprised by some of the less subtle updates.

If you have questions, urgent short-term suggestions or concerns, now would be the chance to voice them. However, the general concept stands.

Starting SSV, everyone playing on the server should try to be a "Beta tester" for Groups. Any and all bugs, balance issues etc. should be reported to apv1313. The plugin is considered stable after the test server, but one never knows.


Groups

Raiding mechanics

Summary

Dying weakens your group's protections, leaving blocks and locks vulnerable to breaking with tools or by hand.


Power system

Each group has power. It falls when group members die and regenerates over time until the group's maximum power (10 per default) is reached again.

The command for viewing a group's power is "/g p". You can obtain a group list sorted by power or maximum power with "/g list p" or "/g list mp".


Deaths

Normal power loss for PVE is 1, for PVP 2.
PVE deaths cannot bring your power below 0.
You lose less power on your own land. You lose more power when killed by someone on their own land.
Spawnkilling (short time between kills) greatly reduces power loss for the attacked group.


Effects of power loss

At power -3 and below, groups who have killed you before can break or place blocks on your land. Below -10, locks become breakable.


Regaining power

You can regain power by two means:
- Natural regeneration. Power regenerates gradually each minute you are in game (4+ per hour). Bigger groups have a higher natural regeneration rate if enough members are in game. Regen is halted for some time if you die to PVP.
- Defender's advantage. Every time attackers destroy or place blocks on your land, your power is restored by a small amount (0.25 for most blocks, 2 for locks).


Adjusting your max power / power damage

Group leaders can manually exchange their max power for more power damage or vice versa. The command to do this is "/g adjustmaxpower".


Other updates to Groups

- Friended groups now can share locks. However, this comes at a price as you will lose a little power as well when a friend dies.

- Certain group commands are macro protected. You will not be able to use them in quick succession or immediately after logging in. (Timeout is 5 seconds.)

- Using "/g autolock [args]" will "charge" your hand and enable you to lock/unlock multiple blocks by punching them.

- Claiming directly next to safe / neutral area will cost 5 claims instead of 1. "Corner claims" do not count.

- Group moderators always are co-members, leaders always are co-owners of locked blocks.


End resets

(Ir-)regular end resets are coming back!

When the dragon is killed, the server will pick a random date and time for the weekend after the next. Peak times are preferred, but not guaranteed. The end resets will not be announced in advance anymore.

The player killing the dragon will receive the new, unique title "Dragon Slayer". They will keep it until the dragon is killed again by a different person.

As a side result, manual dragon respawning will not be possible.


Various gameplay changes

- PVP tag: You will enter PVP by being hit. The PVP timeout has been increased.

- You can now disable your PVP and hunger protection early by using "/enablepvp".

- Endermen in the end drop pearls normally again, but only on the main island.

- TNT minecarts have no effect on claimed land.

- Chorus fruits will not teleport you into, out of, or on foreign land.



To a good reset and a fun time on SSV!

Jester / apv1313



Edit: Updated the point about explosions. -apv1313
Edit: Clarified the point about chorus fruits. -apv1313

woooooooooooo
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